Corrupted Gangs
These gangs have been tainted by the warp, unsanctioned rites, or forbidden contact. Shunned by the rest of the hive, they descend ever further into corruption in pursuit of power.
Gameplay Changes
- Dark Mechanicum is no longer part of the Corrupted Gangs supplement and is now its own standalone gang.
- Dark Ritual has been fully reworked:
- Gangs are now expected to perform rituals regularly.
- Not attempting a ritual now causes the gods to become Angered.
- Failing a ritual no longer punishes you directly - the gods are merely Watching.
- Succeeding a ritual causes the gods to become Pleased.
- Added a new Favour of the Gods system:
- Every corrupted gang now tracks whether the gods are Angered, Watching, or Pleased.
- Each Patron God now has different effects for each favour state.
- Cultist recruitment has changed:
- Cultists are now tied to your gang’s Favour Level rather than simply whether you attempted a ritual.
- In most cases, cultists are available while the gods are Watching or Pleased.
- Gang Hierarchy fighters now gain Inured to Insanity as a shared corruption rule.
- The old single-page corruption rules have been broken out into individual patron god paths, with each patron now having:
- unique favour effects
- their own cultist rules
- their own Dark Bargain
- their own Cursed Spawning result
- their own Forbidden Summoning
- their own Ascension result
- The shared Chaos Favour Table has been updated:
- patron-specific results now resolve on the relevant patron page
- 2D6x10 of Illegal Items has been replaced with Favourbox
Overview
House Gangs, Helot Cults, Corpse Grinder Cults, and Enforcers only.
Chaos-corrupted gangs have long had access to powerful benefits with relatively little cost. This supplement is intended to make corruption come with a cost, offering potent rewards in exchange for dangerous drawbacks, mounting instability, and lasting consequences.
This is a deliberately rules-heavy gang variant. Corrupted gangs gain access to powerful patron boons, cult followers, dark favours, and forbidden summonings, but must also contend with constant risk and escalating penalties. Players new to Necromunda, or those who prefer lighter gang rules, may wish to avoid this variant.
Cost of Corruption
Corrupted Gangs are always considered Renegade.
Corrupted Gangs may not recruit non-Chaos Dramatis Personae.
Unless otherwise stated, any rule that refers to a gang’s Patron God applies only to gangs using this supplement.
Patron Pages
Use the following pages for the full rules of each god’s corruption path:
Patron God
All Corrupted Gangs must pledge themselves to one of the following Patron Gods when the gang is created. This choice cannot be changed later.
All Corrupted Gangs gain:
- All Gang Hierarchy models gain Inured to Insanity
Inured to Insanity: Fighter with this rule can never* become subject to the Insanity Condition. *There are exceptions to this - clearly marked out
Each Patron God grants:
- a Leader Bonus
- a Spawn Bonus
- a Gang Bonus
- a permanent Gang Drawback
Full rules for each Patron God can be found on their dedicated page.
| Patron | Theme | Page |
|---|---|---|
| Unaligned | Unstable blessings, battlefield resilience, raw corruption | See Unaligned |
| The Plague Lord | Endurance, decay, and grim resilience | See The Plague Lord |
| The Blööd God | Aggression, melee violence, and uncontrollable rage | See The Blööd God |
| The Architect of Fate | Sorcery, mutation, and manipulation of chance | See The Architect of Fate |
| The Dark Prince | Speed, excess, precision, and lethal grace | See The Dark Prince |
Dark Ritual
The gods do not grant their power freely, they demand worship, sacrifice, and proof of devotion.
Your Leader may make the following Post-Battle action - which they may always make even if in convalesence or in recovery. This action may only be made once per Post-Battle Sequence.
Lead Ritual
Roll 2D6 and apply the following modifiers:
- +1 if the gang won this battle
- +1 if the gang gained Reputation this battle
- +1 if performing a Blood Ritual
- +2 if sacrificing a Fighter
- -1 if the gang lost this battle
- -1 if the gang lost Reputation this battle
If the final result is 9 or more, the ritual is successful and the gods are pleased.
Otherwise, the ritual fails and the gods are watching.
Sacrifices and Blood Rituals
A single fighter may be chosen to empower the ritual:
-
Sacrifice
The fighter is killed and suffers a Memorable Death. -
Blood Ritual
The fighter suffers a Lasting Injury regardless of the outcome.
Re-roll results of Captured and Bitter Enmity.
Favour of the Gods
Each Corrupted Gang has a Favour Level that affects their performance in battle.
All gangs begin the campaign with The Gods Are Watching.
At the start of each campaign week, determine your Favour Level based on the previous week:
- No Ritual Attempted → The Gods Are Angered
- Ritual Failed → The Gods Are Watching
- Ritual Succeeded → The Gods Are Pleased
To call upon the gods is to invite their judgement. To ignore them is far worse.
Cultists
Corrupted gangs often draw followers from the hive’s outcasts, mutants, madmen, and damned. These cultists are shaped by the nature of the gang’s Patron God, and each patron attracts different kinds of devotees and creatures.
If the gang’s Favour Level is Pleased or Watching, it may recruit the cultists associated with its Patron God.
Full cultist rules are listed on each Patron God’s page.
| Patron | Cultist |
|---|---|
| Unaligned | Beastman |
| The Plague Lord | Plague Zombie |
| The Blööd God | Slaughterborn |
| The Architect of Fate | Tzaangor |
| The Dark Prince | Slaangor |
Chaos Favour Table
Outcast from their parent house, corrupted gangs and Helot warbands must rely on the fickle favours of the ruinous powers.
Helot Cults, Corpse Grinder Cults, and Corrupted Gangs must use this Favour Table.
| 2D6 | Result |
|---|---|
| 2 | Spawndom |
| 3-4 | Dark Bargain |
| 5-7 | Favourbox |
| 8-9 | Cursed Spawning |
| 10 | Forbidden Summoning |
| 11-12 | Ascension** |
**Once per campaign
Spawndom
Generate a Spawn in the same manner as ‘failing’ the Dark Ritual. You may have a maximum of 1 Spawn in the gang.
If you roll this result while a Spawn is already on the roster, kill the selected fighter as usual and roll again on the Spawn characteristics table. You may apply the new result to your existing Spawn, choosing separately for each characteristic.
Dark Bargain
Your Patron God grants a temporary favour to one of your fighters for the coming battle. However, if that fighter fails to fulfil the terms of the bargain, they will incur their god’s wrath.
Unless otherwise stated, these effects last for a single battle that week.
To receive a blessing, a fighter must make a pact with their Patron God. If they break that pact, they are smited by their god immediately.
Your Spawn cannot be selected for Dark Bargain.
See the patron pages for each god’s Dark Bargain blessing and pact requirement.
Cursed Spawning
A fighter chosen by your Patron God wishes to join your gang.
Add a free Juve or equivalent cult initiate to your gang, as described on your Patron God’s page. This fighter comes with 60 credits* of equipment from their equipment list, and increases your gang rating as normal. * You can suppliment this with credits from your stash
See the patron pages for the full Cursed Spawning result for each god.
Forbidden Summoning
Your gang gains the attention of a Warp Entity and may call it into battle through blood sacrifice.
Full details for each summoning are listed on the patron pages.
Warp Entities and the Ritual
Being creatures of the warp, such entities must be dragged into the material world through sacrifice, and even then only remain bound for a short time.
Warp Entity: After finishing their activation, this fighter suffers 1 Flesh Wound. Additionally, this fighter must be summoned during the battle with a Summon (Double) action.
All fighters in a Corrupted Gang gain access to the following action:
Summon (Double):
This fighter immediately goes Out of Action. Place a fighter with the Warp Entity special rule where this fighter stood. This new fighter does not start with a Ready marker unless the fighter that made the Summon action was a Leader or Champion.
Ascension
One fighter in your gang is marked for greatness by their Patron God.
Your Spawn cannot be selected for Ascension.
Each Patron God grants a different ascended form. See the relevant patron page for the full Ascension result.
To embrace corruption is to trade certainty for power.