Skip to main content

Genestealer Cults Ascendant

The Cults Ascendant

The Cicatrix Maledictum has shaken Necromunda’s hive cities to their core, and in the cracks left behind the Four-Armed Emperor’s faithful grow ever bolder. What were once hidden gatherings of miners and drudges are now entire work-crews and hab-blocks swearing allegiance to their brood. With the Imperium’s grip weakened and the hive’s guilds stretched thin, the cults spread like rot through steel and sump, preparing the way for a deliverance only they understand.

Gang Composition

Neophyte Hybrids may no longer be equipped with special or heavy weapons unless they are a specialist, one Neophyte Hybrid may be upgraded to a specialist at gang creation.

The only gang variant available to the Ascendant Genestealer Cult is the Purestrain or Malstrain infected.

Fewer Familiars

For some strange reason, Psychic Familiars seem to be less common amoung the Ascendant Genestealer Cults.

Only 0-1 Psychic familiars can be taken by each champion or leader in the gang.

Alien Vigour

Cult Adepts, Cult Alphas, Hybrid Acolytes and Neophyte Hybrids all gain +1 to their movement stat.

In addition Hybrid Acolytes gain +1 to their wound and attack stats.

Alien Breeds

For Early Generation Hybrids and the Cult Alpha the following replaces any other rules for a third/extra arm.

Extra Arm

Any fighter with a third arm may use it to better handle Unwieldy weapons, or to gain an extra attack in combat. One weapon with the Unweildy special rule may be weilded in one hand during melee and may be fired as a Basic action rather than a double. Additionally, a model with an Extra Arm may carry a fourth weapon and may attack with three weapons with the Sidearm and/or Melee traits rather than the usual two. This means that one additional attack can be made in close combat if armed with three melee or sidearm weapons and that when using the Twin Guns Blazing special rule up to three ranged attacks with Sidearms can be made (there is still only a -1 to hit modifier unless they have the gunfighter special rule)

Fighters who have been upgraded to an Early Generation Hybrid gain access to the Metamorph Equipment List

WeaponRg SRg LAc SAc LSAPDAmTraitsALCost
Scything TalonsE-+1-S+1-11-Melee, Paired, Esoteric-40
Crushing ClawE---S+3-22-Melee, Pulverize, Esoteric-60
Rending ClawE---S-21-Melee, Rending, Shred, Esoteric-25
Toxin WhipE3''-1-----Melee, Toxin, Versatile, Entangle, Esoteric-30

Brood Brother

Any fighter eligible to be upgraded to an Early Generation Hybrid may instead be upgraded to a Brood Brother

Credit Cost: 25 Credits

The fighter receives Flak Armour, Frag Grenades and a Lasgun for free. In addtion if the fighter is a champion or specialist then they may take Shooting skills as a primary skills choice.