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Spyrer Ash Wastes Upgrades

These rules allow Spyrers to recruit and field vehicles for use in the hazardous Ash Wastes environment. From skimmers and dune sleds to armoured transports, these upgrades expand the gang’s tactical options, letting them traverse the shifting sands faster, dominate key positions, or bring heavier firepower to bear on their foes.


Vehicle Weapon Restrictions

Ash Wastes vehicles may not mount any weapons except the Smoke Projector.


Vehicle Options

Serf Driver

Cost: 35 Credits

MFrontSideRearHPHndSvBSLdClWilInt
*******4+9+5+9+8+

Smoke Projector

Cost: 45 Credits

ModeRange SRange LAc SAc LSAPDAmTraits
Smoke Rounds6"24"-----3+Blast (*), Smoke
Fear Gas6"24"-----5+Blast (3), Fear, Scarce

Boarding Grapnel

Vehicle Equipment

A Spyrer in base contact with this vehicle may perform the Boarding Grapnel (Double) action.

Boarding Grapnel (Double):
Select a point within 12" and immediately move to that position.

  • If this brings the fighter within 1" of an enemy fighter, the enemy must make a test as if hit by a weapon with the Flash special rule.
  • Both fighters become Engaged, but no attacks are made this turn.

Field Projector

Cost: 35 Credits

Vehicle Equipment

  • When purchased, select an arc of the vehicle.
  • Fighters riding on this vehicle receive a 4+ Field Armour save against any attacks originating from that arc.
  • This equipment may be bought multiple times.

Antigrav Generators

Cost: 40 Credits

  • Vehicles fitted with Antigrav Generators gain the Skimmer special rule, replacing whatever Locomotion special rule they currently have.