Spyrer Ash Wastes Upgrades
These rules allow Spyrers to recruit and field vehicles for use in the hazardous Ash Wastes environment. From skimmers and dune sleds to armoured transports, these upgrades expand the gang’s tactical options, letting them traverse the shifting sands faster, dominate key positions, or bring heavier firepower to bear on their foes.
Vehicle Weapon Restrictions
Ash Wastes vehicles may not mount any weapons except the Smoke Projector.
Vehicle Options
Serf Driver
Cost: 35 Credits
| M | Front | Side | Rear | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| * | * | * | * | * | * | * | 4+ | 9+ | 5+ | 9+ | 8+ |
Smoke Projector
Cost: 45 Credits
| Mode | Range S | Range L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Smoke Rounds | 6" | 24" | - | - | - | - | - | 3+ | Blast (*), Smoke |
| Fear Gas | 6" | 24" | - | - | - | - | - | 5+ | Blast (3), Fear, Scarce |
Boarding Grapnel
Vehicle Equipment
A Spyrer in base contact with this vehicle may perform the Boarding Grapnel (Double) action.
Boarding Grapnel (Double):
Select a point within 12" and immediately move to that position.
- If this brings the fighter within 1" of an enemy fighter, the enemy must make a test as if hit by a weapon with the Flash special rule.
- Both fighters become Engaged, but no attacks are made this turn.
Field Projector
Cost: 35 Credits
Vehicle Equipment
- When purchased, select an arc of the vehicle.
- Fighters riding on this vehicle receive a 4+ Field Armour save against any attacks originating from that arc.
- This equipment may be bought multiple times.
Antigrav Generators
Cost: 40 Credits
- Vehicles fitted with Antigrav Generators gain the Skimmer special rule, replacing whatever Locomotion special rule they currently have.