House Ogryn
Gangs of the underhive have started enlisting the help of the local abhuman population, these Ogryns are smarter than the usual ‘servitor’ grade but not by much.
House Gangs, Enforcers, & Outcasts may include 0-1 House Ogryns in their lists, either at creation or added during the campaign.
Corrupted, Infected, and Malstrain gangs may not take a house Ogryn.
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 5+ | 5 | 5 | 2 | 4+ | 2 | 8+ | 7+ | 9+ | 9+ |
Skills: Headbutt
Special Rules: Gang Hierarchy (Champion), Dimwitted, Loyal
Special Rules
Dimwitted: This fighter may not perform post-battle actions. Additionally, this fighter advances like a ganger (Randomly), however they may still become a specialist.
Loyal: Whenever a friendly fighter making a close combat attack claims an Assist from this fighter, that fighter adds 2 to the result of any hit rolls rather than the usual 1.
Skill Access
House Ogryns start with only Headbutt, and have access to the same skills as your gangers.
Equipment
House Ogryns have access to the ganger house list. They may equip basic, pistol, and close combat weapons.
In addition, during a campaign House Ogryns may be given additional Weapons & Wargear purchased from the house list, or from the Trading Post.
A House Ogryn Specialist may equip any weapon from the ganger house list.