The Blööd God
The Blööd God cares not from where the blood flows, only that it does. His followers are engines of violence, driven to slaughter in his name, their fury barely contained and often turned upon friend and foe alike.
Gameplay Changes
- The Blööd God now uses the new Favour of the Gods system built around Blood Rage.
- Changed Blood Rage rule:
- fighters under Blood Rage only gain Nerves of Steel
- The Gods’ Favour now modifies Blood Rage:
- Angered: fighters may be forced into Blood Rage at the start of activation
- Watching: fighters under Blood Rage also gain Berserker and Bull Charge
- Pleased: same as Watching, plus fighters can chain into a free Charge if their first Fight action of the battle takes an enemy Out of Action
- Slaughterborn are now recruited while the gods are Watching or Pleased.
- Dark Bargain has changed:
- the fighter must now take an enemy Out of Action in close combat within the first 3 rounds
- if they fail, they suffer a Strength 5, AP -1, Damage 2 hit at the end of round 3
Patron Bonus
Leader Bonus: +1 Attack
Spawn Bonus: +1 Strength
Gang Drawback: If a fighter makes a Charge action and does not cause at least one Wound during the subsequent Fight action, their Toughness is reduced to 1 for the remainder of the battle.
The Blööd God rewards only those who spill blööd.
Blood Rage
Blood Rage: At the start of a fighter’s activation, they may choose to succumb to Blood Rage.
Fighters under the effects of Blood Rage gain Nerves of Steel.
Additionally, when a fighter is hit by an attack, after resolving the attack, they must make a Willpower check. If failed, they immediately become subject to Blood Rage.
While under the effects of Blood Rage, a fighter may only perform the following actions:
Move, Charge, Fight, Coup de Grace, Stand Up.
The Gods’ Favour
The Gods Are Angered:
At the start of each fighter’s activation, they must make a Willpower check. If failed, they immediately become subject to Blood Rage.
The Gods Are Watching:
Fighters under the effects of Blood Rage also gain the Berserker and Bull Charge skills.
The Gods Are Pleased:
Fighters under the effects of Blood Rage also gain the Berserker and Bull Charge skills.
Additionally, the first time a fighter makes a Fight action during a battle, if they take an enemy Out of Action, they may immediately make a free Charge action.
Cultist
If the gang’s Favour Level is Watching or Pleased, it may recruit Slaughterborn.
Slaughterborn
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 2 | 8+ | 7+ | 7+ | 8+ |
Special Rules: Gang Fighter (Prospect), Goretide
Special Rules
Goretide: If this fighter takes an enemy Out of Action in close combat, they gain D3 XP.
Skill Access
| Agility | Brawn | Combat | Cunning | Ferocity | Leadership | Savant | Shooting |
|---|---|---|---|---|---|---|---|
| — | Secondary | Primary | Secondary | Primary | — | — | — |
Equipment
A Slaughterborn may purchase weapons and Wargear from the Slaughterborn equipment list.
During the course of a campaign, a Slaughterborn may be given additional weapons and Wargear purchased from this list, from the Trading Post, and from the Black Market. A Slaughterborn may only be equipped with weapons chosen from this list, or from the Close Combat Weapons sections of the Trading Post or the Black Market.
Dark Bargain
Dark Rage: Increase this fighter’s Attacks by 1.
Pact Requirement: This fighter must take an enemy Out of Action in close combat within the first 3 rounds of the battle.
If this pact is not fulfilled, the Blööd God’s wrath is immediate. At the end of the 3rd round, this fighter suffers a Strength 5, AP -1, Damage 2 hit with no saves of any kind allowed.
Cursed Spawning
A fighter created through Cursed Spawning gains the Bloodstoker special rule.
Bloodstoker: This fighter may perform a Bloodstoke (Basic) action. All friendly fighters within 6" may re-roll their Charge dice.
Forbidden Summoning
Blood Feaster
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 6+ | 5 | 4 | 3 | 4+ | 3 | 9+ | 6+ | 7+ | 9+ |
Special Rules: Warp Entity, Rage Incarnate, Uncontrollable Thirst
Skills: Nerves of Steel, Fearsome
Equipment: Goredrinker Axe
Special Rules
Rage Incarnate: This fighter must always attempt to Charge the nearest fighter, regardless of gang.
Uncontrollable Thirst: When this fighter is taken Out of Action, they may immediately stand and make a free Charge action. After this is resolved, they are removed as normal.
Ascension
A fighter granted Ascension gains Rage Overwhelming:
Rage Overwhelming:
This fighter merges with a Close Combat weapon they are equipped with — that weapon gains the Paired trait. All other weapons are moved to the stash.
This fighter may only use that weapon and cannot interact with the environment (opening doors, moving crates, and so on).
Additionally, this fighter gains the Berserker skill and +1 Attack.
Blööd must flow. Yours or theirs, it makes no difference.