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Version: Balance Patch Preview

Orbital Drops

A chance encounter at the supply depots turns to violence


Setup

Battle Type

Ash Wastes

Battlefield

4x4 or larger

Crews

Random (12) (Roll once for both players)

Deployment

Standard


Battle

Orbital Drops

At the start of each turn the player without priority places a large blast template in the centre of the board. Then scatter it 12+D6'' in a random direction.

Any models under the template must pass an initiative or handling check. On a success move them out of the way, on a failure they suffer a S8 Ap-2 D3 hit.

Place a Cargo Container under the centre of the template.

Fighters (Except Exotic Pets) within 1” of a container that hasn’t been looted yet may perform a Loot (basic) action.

Loot (basic): Roll 2D6 and consult the table below:

2D6Result
2-3Uh-Oh… Place a Malstrain Genestealer, Ambot, or other suitable Melee brute in base contact with the container. . They now act in the same manner as a Roaming Horror (Aggressive).
4-5Frag Traps, place a 5” template centred over this fighter, any model under the template suffers a S3 D1 hit with Knockback.
6-8Decent Gear +1 Victory Point
9+Motherlode! +D3 Victory Points

Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • One gang has 5 more Victory Points than their opponent

Victory

The gang with the most points wins. In the case of a draw the gang with the highest percentage of their gang value on the battlefield and without any serious injuries wins.


Rewards

Credits

Standard

Winner - D3x10+30 credits Loser - D6x10 credits

Experience

Standard

Reputation

Standard