Orbital Drops
A chance encounter at the supply depots turns to violence
Setup
Battle Type
Ash Wastes
Battlefield
4x4 or larger
Crews
Random (12) (Roll once for both players)
Deployment
Standard
Battle
Orbital DropsAt the start of each turn the player without priority places a large blast template in the centre of the board. Then scatter it 12+D6'' in a random direction.
Any models under the template must pass an initiative or handling check. On a success move them out of the way, on a failure they suffer a S8 Ap-2 D3 hit.
Place a Cargo Container under the centre of the template.
Fighters (Except Exotic Pets) within 1” of a container that hasn’t been looted yet may perform a Loot (basic) action.
Loot (basic): Roll 2D6 and consult the table below:
| 2D6 | Result |
|---|---|
| 2-3 | Uh-Oh… Place a Malstrain Genestealer, Ambot, or other suitable Melee brute in base contact with the container. . They now act in the same manner as a Roaming Horror (Aggressive). |
| 4-5 | Frag Traps, place a 5” template centred over this fighter, any model under the template suffers a S3 D1 hit with Knockback. |
| 6-8 | Decent Gear +1 Victory Point |
| 9+ | Motherlode! +D3 Victory Points |
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
-
There is only one gang remaining on the battlefield
-
One gang has 5 more Victory Points than their opponent
Victory
The gang with the most points wins. In the case of a draw the gang with the highest percentage of their gang value on the battlefield and without any serious injuries wins.
Rewards
CreditsStandard
Winner - D3x10+30 credits Loser - D6x10 credits
ExperienceStandard
ReputationStandard