Payload
A chance encounter at the supply depots turns to violence
Setup
Battle Type
Ash Wastes
Battlefield
4x4 or larger
Crews
Hybrid (5 + 3) (Roll once for both players)
Deployment
Standard
Limited Infiltrate
No Model may start the battle within 9" of the Payload
Battle
PayloadAt the start of the battle, place the Payload in the centre of the Underhive Market, the Payload can be either a small cart/vehicle or a crawler/train. If it's a small model then treat it as impassable terrain, otherwise treat it like a vehicle (including ability to run over fighters)
In each end phase, the Payload will move 3" towards the deployment zone of the gang that controls it.
To control the payload the gang must have the most models within 2" of it.
If the Payload would leave the battlefield as a result of moving in the end phase then game ends and that Gang is the winner.
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
-
There is only one gang remaining on the battlefield
-
The Payload leaves the battlefield
Victory
The last gang standing wins the battle, alternativley the gang who extracts the Payload wins.
Rewards
CreditsStandard
Winner - D3x10+30 credits Loser - D6x10 credits
ExperienceStandard
ReputationStandard