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Version: Balance Patch Preview

Payload

A chance encounter at the supply depots turns to violence


Setup

Battle Type

Ash Wastes

Battlefield

4x4 or larger

Crews

Hybrid (5 + 3) (Roll once for both players)

Deployment

Standard

Limited Infiltrate

No Model may start the battle within 9" of the Payload


Battle

Payload

At the start of the battle, place the Payload in the centre of the Underhive Market, the Payload can be either a small cart/vehicle or a crawler/train. If it's a small model then treat it as impassable terrain, otherwise treat it like a vehicle (including ability to run over fighters)

In each end phase, the Payload will move 3" towards the deployment zone of the gang that controls it.

To control the payload the gang must have the most models within 2" of it.

If the Payload would leave the battlefield as a result of moving in the end phase then game ends and that Gang is the winner.


Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • The Payload leaves the battlefield

Victory

The last gang standing wins the battle, alternativley the gang who extracts the Payload wins.


Rewards

Credits

Standard

Winner - D3x10+30 credits Loser - D6x10 credits

Experience

Standard

Reputation

Standard