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Version: Balance Patch Preview

Dust Storm

A deadly storm is closing in as the gangs are returning to the cold port, better to die here then to get lost in the storm - and better to kill the other guy than to die here!


Setup

Battle Type

Ash Wastes
Rolling Roads

Battlefield

5x4 or 6x4

Crews

Custom (10)

Cruising Ash Wastes

Each side is given 2 medium custom vehicles to use for this battle, they must be included and do not count towards your crew limit.

Truck

MFSRHPHndSvLdClWilInt
6"55537+4+8+8+8+8+

Upgrades: Transport Bed, Easy Turnover, All Wheel Drive

Deployment

Standard (Rolling Roads)


Battle

The Storm

A great dust Storm is rolling in, the only question is how long can you outrun it for.

Domain Expansion

This battle, all models are either inside the Storm or outside the Storm. At the start of the battle the Storm covers everything within 6" of the trailing edge. At the end of each end phase the Storm expands, moving up the table another 6", so 12,18,24 etc.

Additionally, all models within the storm are considered to be in 3" visibility conditions.

High Winds

At the start of each round randomly determine a battlefield edge. Models moving towards this edge count each 1" moved as 2", while those moving away from this edge count each 2" moved as 1". Additionally, models inside the Storm have a 3:1 ratio instead of a 2:1 ratio.

Deadly Storm

At the start of each round roll a D6 for every model on the battlefield that is inside the Storm. If the result is a 1, lightning strikes nearby; centre the 3" Blast marker on them and scatter it D6". Every model hit by the marker suffers a S7, AP -2, D2 hit with Blaze. (Use rear toughness on vehicles)


Ending the Battle

The game ends if there is one gang remaining on the battlefield.

Victory

The Gang remaining on the battlefield is the winner. Otherwise the game is a draw


Rewards

Credits

Winner - D3x10+30 credits Loser - D6x10 credits

Experience

Standard

Reputation

Standard