Access Control
A vital transport route can be controlled by capturing certain door modules, so the gangers suit up for a fight.
Setup
Battle Type
Zone Mortalis
Battlefield
Zone Mortalis
Crews
Hybrid (3 + D3+3) Roll once for both players
Deployment
Standard
Battle
Access DoorsBefore the first turn each player alternates choosing 2 doors each anywhere in neither player's deployment zone, and one in, or within 6'' of their opponent's deployment zone to be access doors.
At the end of each turn, the player with the closest standing fighter to each of the Access Doors scores 1 VP.
If a gang destroys an access door they score -5 VP (VP can go negative so don't try and get cute with it)
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
- There is only one gang remaining on the battlefield
- A gang has 5 more VPs than their opponents
Victory
The player with the most victory points is the winner.
Rewards
CreditsThe winner gains 1D3x10 + 30 Credits Otherwise every other gang earns 1D6 x 10 Credits
ExperienceModels earn +1 XP for taking an enemy Leader, Champion, or Brute Out of Action.
Standard
ReputationGangs earn D3 Rep for taking the enemy Leader out of action.
Standard