Terminal Override
The local sector has a number of defenses controlled by the local vox-net. Whoever controls the terminals controls the sector.
Setup
Battle Type
Zone Mortalis
Battlefield
Zone Mortalis
Crews
Custom (10)
Deployment
Standard
Terminal DeploymentAlternate placing 6 terminals, with the following restrictions:
- You cannot place a terminal in your deployment zone’s compartment.
- Terminals must be placed at least 6" away from any other terminal.
Battle
Terminal ControlThe objective is to control more terminals than your opponent when the battle ends.
Vox HackingFighters (except pets) within 1" of a terminal can either perform a Hack (Basic) action or a H@ck! (Double) action.
Hack (Basic): The fighter makes an Intelligence check with a -2 modifier. If successful, control changes to their gang.
H@ck! (Double): The fighter makes an Intelligence check with a +2 modifier. If successful, control changes to their gang.
Ending the Battle
The game ends when one or more of the following conditions are met during the End Phase:
- There is only one gang remaining on the battlefield
- There are no neutral terminals remaining
Victory
The gang with the most controlled terminals is the winner. (Unless their opponent is a Spyre Hunting gang)
If the third player manages to escape with two or more fighters carrying scrap, they are also a winner.
Tabled ConditionOnly if no Spyre Objective in play
If only one gang remains on the battlefield, that gain is considered in control of all neutral terminals.
Rewards
CreditsThe winner(s) gain 1D3 x 10 + 30 credits.
All other gangs earn 1D6 x 10 credits.
Fighters earn +1 XP for hacking or stripping a terminal.
Standard
ReputationGangs earn D3 Reputation if they control five or more terminals, or have escaped with three or more scrap.
Standard