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Orbital Drops

Skyfire is forcing an orbital lifter to jetisson cargo, the gangs race to be the first to claim it for their alliance.


Setup​

Battle Type​

Ash Wastes

Battlefield​

4x4 or larger

Crews​

Random (12)

Deployment​

Standard


Battle​

Orbital Drops

At the start of each turn the player without priority places a large blast template in the centre of the board. Then scatter it 12+D6'' in a random direction.

Any models under the template must pass an initiative or handling check. On a success move them out of the way, on a failure they suffer a S8 Ap-2 D3 hit.

Place a Cargo Container under the centre of the template.

Fighters (Except Exotic Pets) within 1” of a container that hasn’t been looted yet may perform a Loot (basic) action.

Loot (basic): Roll 2D6 and consult the table below:

2D6Result
2-3Uh-Oh… Place a Malstrain Genestealer, Ambot, or other suitable Melee brute in base contact with the container. . They now act in the same manner as a Roaming Horror (Aggressive).
4-5Frag Traps, place a 5” template centred over this fighter, any model under the template suffers a S3 D1 hit with Knockback.
6-8Decent Gear +1 Victory Point
9+Motherlode! +D3 Victory Points

Ending the Battle​

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • One gang has 5 more Victory Points than their opponent

Victory​

The gang with the most points wins. In the case of a draw the gang with the highest percentage of their gang value on the battlefield and without any serious injuries wins.


Rewards​

Credits

Standard

Winner - D3x10+30 credits Loser - D6x10 credits

Experience

Standard

Reputation

Standard