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Payload

A shipment nears the coldport and both gangs sally out to try and direct it to their own depots.


Setup​

Battle Type​

Ash Wastes

Battlefield​

4x4 or larger

Crews​

Hybrid (5 + 3)

Deployment​

Standard

Limited Infiltrate​

No Model may start the battle within 9" of the Payload


Battle​

Payload

At the start of the battle, place the Payload in the centre of the board, the Payload can be either a small cart/vehicle or a crawler/train. If it's a small model then treat it as impassable terrain, otherwise treat it like a vehicle (including ability to run over fighters)

In each end phase, the Payload will move 3" towards the deployment zone of the gang that controls it.

To control the payload the gang must have the most models within 2" of it.

If the Payload would leave the battlefield as a result of moving in the end phase then game ends and that Gang is the winner.


Ending the Battle​

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • The Payload leaves the battlefield

Victory​

The last gang standing wins the battle, alternativley the gang who extracts the Payload wins.


Rewards​

Credits

Standard

Winner - D3x10+30 credits Loser - D6x10 credits

Experience

Standard

Reputation

Standard