Cargo Run
Word has come in about a big shipment going across the underhive. Your gangs rush out to claim that free plunder.
Setup
Battle Type
Sector Mechanicus
Battlefield
3x3 4x4
Standard 3x4 or 4x4, make sure there is a clear path for the cargo crawler to travel along in the middle of the battlefield.
Crews
Random (5 + (D3) (Roll once for both players))
Deployment
Standard
Battle
Cargo CrawlerA lumbering cargo crawler is crossing the battlefield, while it seems impervious to damage, they certainly aren’t stopping either.
Set up a large vehicle on the road touching one of the battlefield edges, each turn in the end phase it moves 6” across the battlefield directly towards the opposite battlefield edge. If it reaches the opposite edge of the battlefield it leaves on the subsequent end phase.
If the cargo crawler runs over a model, they immediately take a strength 8 damage 3 hit before being moved to the side.
Fighters may loot the cargo crawler while in base contact by performing a loot (basic) action. After performing this action, place a loot casket next to the fighter, this casket can be moved but cannot be opened.
Fighters within 1” of both a loot casket and the battlefield edge may flee the battle in the end phase. Taking the loot with them. They do not count towards bottle checks.
Crawler GuardsThe has a number of Crawler Guards onboard protecting the loot crates from would-be pirates.
Crawler Guards activate in the same manner as roaming horrors with the (Cautious) nature. Although they will never leave the transport area of the Crawler. If they get knocked off the crawler they will instead try to get back onboard rather than attack.
The crawleer has has 5 Crawler Guards on board, one must be a Skinflint, with the rest being Grovellers
Skinflint
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 6+ |
Skills: Lie Low
Wargear: Mesh Armour
Weapon | Rg S | Rg L | AC S | Ac L | S | AP | D | Am | Traits |
---|---|---|---|---|---|---|---|---|---|
Plasma Pistol | |||||||||
-low | 6” | 12” | +2 | - | 5 | -1 | 2 | 5+ | Scarce, Sidearm |
-maximal | 6” | 12” | +1 | - | 7 | -2 | 3 | 5+ | Scarce, Sidearm, Unstable |
Fighting Knife | - | 3 | - | - | S | -1 | 1 | - | Backstab, Melee |
Groveller
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 6+ |
Skills: Lie Low
Wargear: None
Weapon | Rg S | Rg L | AC S | Ac L | S | AP | D | Am | Traits |
---|---|---|---|---|---|---|---|---|---|
Long Rifle | 24” | 48” | - | +1 | 4 | -1 | 1 | 4+ | Knockback |
or | |||||||||
Shotgun | |||||||||
-Solid Ammo | 8” | 16” | +1 | - | 4 | - | 2 | 4+ | Knockback |
-Scatter Ammo | 4” | 8” | +2 | - | 2 | - | 1 | 4+ | Scattershot |
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
-
There is only one gang remaining on the battlefield
-
The cargo crawler has left the battlefield
Victory
The gang that has the most loot crates at the end of the battle wins. A gang is considered in possession of a loot crate when it is within 1” of any of their models or if they fled with the loot crate.
Rewards
DomeboundThe winner gets first pick of the reward cards.
Standard rewards for winning a: 1 free doc visit (that can’t fail), you may bank this for later as well. You earn no Credits, or Rep. Your fighters gain exp as usual.
DisappointedAt the end of the game, any gang that isn’t in possession of at least one Loot crate will suffer lasting injury rolls on D3 random fighters that took part in the battle and didn’t go out of action. This represents your house/patron punishing them for coming back empty handed.