Cash & Grab
The Guild of Coin is moving a huge shipment across the ash wastes, time for your gang to go out on a raid.
Setup
Battle Type
Sector Mechanicus
Battlefield
Standard 4x6 or 4x5.
Rolling Roads, needs a clear path set up down the middle of the table, short edge to short edge.
Set up 1+ Guild of Coin Cargo Crawlers along this path.
Place 5 loot crates on each Crawler.
Setup D3+1 Guild of Coin hired guns on each crawler
Crews
Random (5 + (D3) (Roll once for both players))
Deployment
Within 6” of their starting board edge
Battle
Guild of Coin Cargo Crawler
The Lumbering Cargo Crawler is considered terrain but is not moved when the rolling roads advances.
Any model that is within 8” of the crawler in the rolling roads phase and would end up underneath the crawler is instantly destroyed/taken out of action.
Any fighter that moves onto the Crawlers tracks must take an initiative test, if failed they go prone and pinned and their activation immediately ends.
Any fighter on the Crawlers tracks in the rolling roads phase is moved forward 3”, if this results in them going over the edge of the tracks, take an initiative test, if failed they go under the tracks and are instantly taken out of action. If passed they are placed to the side of the crawler as they roll out of the way.
Guild of Coin Hired Guns
Each Guild of Coin Crawler has a number of Hired guns onboard protecting the loot crates from would-be pirates.
Guild of Coin Hired guns activate in the same manner as roaming horrors with the (Cautious) nature. Although they will never leave the transport area of the Crawler. If they get knocked off the crawler they will instead try to get back onboard rather than attack.
Each crawler has D3+1 hired guns on board, one must be a Skinflint, with the rest being Grovellers
Skinflint
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 6+ |
Skills: Lie Low
Wargear: Mesh Armour
Weapon | Rg S | Rg L | AC S | Ac L | S | AP | D | Am | Traits |
---|---|---|---|---|---|---|---|---|---|
Plasma Pistol | |||||||||
-low | 6” | 12” | +2 | - | 5 | -1 | 2 | 5+ | Scarce, Sidearm |
-maximal | 6” | 12” | +1 | - | 7 | -2 | 3 | 5+ | Scarce, Sidearm, Unstable |
Fighting Knife | - | 3 | - | - | S | -1 | 1 | - | Backstab, Melee |
Groveller
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 6+ |
Skills: Lie Low
Wargear: None
Weapon | Rg S | Rg L | AC S | Ac L | S | AP | D | Am | Traits |
---|---|---|---|---|---|---|---|---|---|
Long Rifle | 24” | 48” | - | +1 | 4 | -1 | 1 | 4+ | Knockback |
or | |||||||||
Shotgun | |||||||||
-Solid Ammo | 8” | 16” | +1 | - | 4 | - | 2 | 4+ | Knockback |
-Scatter Ammo | 4” | 8” | +2 | - | 2 | - | 1 | 4+ | Scattershot |
Guild of Coin Loot Crates
Each Guild of Coin Crawler is carrying a number of loot crates, this is what your gang is here to steal!
Loot crates can be moved like a regular loot crate or thrown with the Throw(basic) action.
Throw(basic): Fighters within 1” of a loot crate may perform a throw basic action. Move the loot crate the fighter's strength + D3 inches. Crates thrown this way may fall for free. If you have the skill Hurl, instead move the loot crate strength + 6”
These loot crates cannot be opened.
Any fighter or vehicle carrying 1+ loot crates and within 1” of the battlefield edge may flee the battlefield in the end phase taking the crates with them.
Cruising Ash Wastes
Each Side is given 2 medium custom vehicles to use for this battle, they must be included and do not count towards your crew limit.
Truck
M | F | S | R | HP | Hnd | Sv | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|
6” | 5 | 5 | 5 | 3 | 7+ | 4+ | 8+ | 8+ | 8+ | 8+ |
Upgrades: Transport Bed, Easy Turnover, All wheel drive
Clouds of Ash
If a model moves further than its Movement characteristic along the battlefield floor during its activation, all shooting attacks against it suffer a -1 modifier until it is activated again. This includes any fighters onboard the vehicle.
All shooting attacks against models on the crawler suffer a -1 modifier.
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
- There is only one gang remaining on the battlefield
Victory
The Gang in possesion of the most crates is the Winner. Otherwise the game is a draw
Rewards
DomeboundThe winner gets first pick of the reward cards.
Standard rewards for winning a: 1 free doc visit (that can’t fail), you may bank this for later as well. You earn no Credits, or Rep. Your fighters gain exp as usual.
DisappointedAt the end of the game, any gang that didn’t stow at least one supply crate will suffer lasting injury rolls on D3 random fighters that took part in the battle and didn’t go out of action.