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Storage Wars

Word has come in that the local trainyard has some valuables being stored there, your Gang isn’t sure exactly which train cars hold the loot however.


Setup

Battle Type

Sector Mechanicus

Battlefield

4x4 or 4x5

There should be about 9 lootable containers on the battlefield total.

Crews

Random (5 + (D3) (Roll once for both players))

Deployment

Standard


Battle

Valuable Containers

Fighters (Except Exotic Pets) within 1” of an unlocked container that hasn’t been looted yet may perform a Loot (basic) action.

Loot (basic): Roll 2D6 and consult the table below:

2D6Result
2-3Uh-Oh… Place a Malstrain Genestealer, Ambot, or other suitable Melee brute in base contact with the container. . They now act in the same manner as a Roaming Horror (Aggressive).
4-5Frag Traps, place a 5” template centred over this fighter, any model under the template suffers a S3 D1 hit with Knockback.
6-8Decent Gear +1 Victory Point
9+Motherlode! +D3 Victory Points
Time Locked

All containers start the game locked, locked containers cannot be looted. At the start of each round before rolling for priority, randomly select 1 container, that container becomes unlocked.


Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • The final container has been opened..

Victory

The gang with the most victory points at the end of the game is the victor.


Rewards

Domebound

The winner gets first pick of the reward cards.

Standard rewards for winning a: 1 free doc visit (that can’t fail), you may bank this for later as well. You earn no Credits, or Rep. Your fighters gain exp as usual.

Disappointed

At the end of the game, any gang that didn’t score at least one Victory Point will suffer lasting injury rolls on D3 random fighters that took part in the battle and didn’t go out of action. This represents your house/patron punishing them for coming back empty handed.