Market Cargo Run
Word has come in about a big shipment going across the underhive, and best of all, it’s undefended! Your gangs rush out to claim that free plunder.
Setup
Battle Type
Sector Mechanicus
Battlefield
4x4 or 4x5
Make sure there is a path for the cargo crawler to travel along in the middle of the battlefield.
Crews
Hybrid (5 + (D3+2)) (Roll once for both players)
Deployment
Standard
Battle
Cargo Crawler
A lumbering cargo crawler is crossing the battlefield, while it seems impervious to damage, they certainly aren’t stopping either.
Set up a large vehicle on the road touching one of the battlefield edges, each turn in the end phase it moves 6” across the battlefield directly towards the opposite battlefield edge. If it reaches the opposite edge of the battlefield it leaves on the subsequent end phase. The Cargo Crawler destroys any terrain it runs into.
If the cargo crawler runs over a model, they immediately take a strength 8 damage 3 hit before being moved to the side.
Fighters may loot the cargo crawler while in base contact by performing a loot (basic) action. After performing this action, place a loot crate next to the fighter, this crate can be moved but cannot be opened.
Crawler Treasures
Your Guild Representative is the only one who can search through the crates and sift out the valuables. You can always haul the crates back to the gang hideout after the battle but why bother bringing home a bunch of junk.
Your Guild Representative may open the crates with a (simple) action. If this is done remove the crate from the battlefield and place it to one side for scoring later.
At the end of the battle, each crate within 1" of one of your fighters (and no enemy fighters), or any crate that has been placed to one side, scores that player 1 victory point.
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
-
There is only one gang remaining on the battlefield
-
The Crawler has left the battlefield
Victory
The Gang with the most victory points is the winner. Otherwise it's a draw.
Rewards
CreditsStandard
Additionally, each gang earns D3x10 credits per Victory point earned.
ExperienceStandard
ReputationStandard
Additionally, any gang that scores 5 or more Victory Points earns D3 Rep.
Disappointed
At the end of the game, any gang that didn’t score at least one Victory Point will suffer lasting injury rolls on D3 random fighters that took part in the battle and didn’t go out of action. This represents your house/patron punishing them for coming back empty handed.