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Market Takeover

It's time to expand our gang's influence on the local market.


Setup

Battle Type

Sector Mechanicus

Battlefield

3x3 4x4

The battlefield should have a large Underhive Market in the centre of the board.

Place and mark out 5 Market Stalls within the market in a 5 dice pattern (One centre, 4 equally spaced out around it). These are the Marked Stalls

Crews

Hybrid (5 + (D3+2)) (Roll once for both players)

Deployment


Battle

Takeover

It's time to strong arm the local merchants, models within 1" of a Marked Stall may spend a double to capture it. Once a Marked Stall is captured it can only be captured by the opposing gang's Guild Representative.

If the model has Fixer, Connected, inspirational, or Fearsome they mnay capture a stall by spending a basic action instead.


Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • All Marked Stalls have been captured.

Victory

The gang with the most captured stalls is the victor. Otherwise the game is a draw.


Rewards

Credits

Standard

Additionally, each gang earns D3x10 credits per captured stall.

Experience

Standard

Any Model that captures a stall gains 2 XP

Reputation

Standard

Additionally, if any gang has 4 or more captrured stalls they gain an additional D3 Rep

Disappointed

At the end of the game, any gang that didn't capture at least one stall during the battle will suffer lasting injury rolls on D3 random fighters that took part and didn’t go out of action. This represents your house/patron punishing them for coming back empty handed.