Payload
A chance encounter in one of the many Underhive tunnels goes wrong.
Setup
Battle Type
Sector Mechanicus
Battlefield
3x3 4x4
The battlefield should have an Underhive Market in the centre of the board.
Crews
Hybrid (5 + (D3+2)) (Roll once for both players)
Deployment
Standard
Limited Infiltrate
No Model may start the battle within 9" of the Payload
Battle
PayloadAt the start of the battle, place the Payload in the centre of the Underhive Market, the Payload should be a small cart/vehicle.
In each end phase, the Payload will move 3" towards the deployment zone of the gang that controls it.
To control the payload the gang must have the most models within 2" of it.
Additionally, if the Guild Represenative is within 2" of the Payload, increase the total it moves by 3" (so it moves 6" rather than 3")
If the Payload would leave the battlefield as a result of moving in the end phase then game ends and that Gang is the winner.
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
-
There is only one gang remaining on the battlefield
-
The Payload leaves the battlefield
Victory
The last gang standing wins the battle, alternativley the gang who extracts the Payload wins.
Rewards
CreditsStandard
Any Gang that sucessfully extracts the payload gains D6x10 Credits.
ExperienceStandard
ReputationStandard