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Payload

A chance encounter in one of the many Underhive tunnels goes wrong.


Setup

Battle Type

Sector Mechanicus

Battlefield

3x3 4x4

The battlefield should have an Underhive Market in the centre of the board.

Crews

Hybrid (5 + (D3+2)) (Roll once for both players)

Deployment

Standard

Limited Infiltrate

No Model may start the battle within 9" of the Payload


Battle

Payload

At the start of the battle, place the Payload in the centre of the Underhive Market, the Payload should be a small cart/vehicle.

In each end phase, the Payload will move 3" towards the deployment zone of the gang that controls it.

To control the payload the gang must have the most models within 2" of it.

Additionally, if the Guild Represenative is within 2" of the Payload, increase the total it moves by 3" (so it moves 6" rather than 3")

If the Payload would leave the battlefield as a result of moving in the end phase then game ends and that Gang is the winner.


Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • The Payload leaves the battlefield

Victory

The last gang standing wins the battle, alternativley the gang who extracts the Payload wins.


Rewards

Credits

Standard

Any Gang that sucessfully extracts the payload gains D6x10 Credits.

Experience

Standard

Reputation

Standard