Rise and Grind
With the current state of affairs, there's not enough food to go around. There's plenty of corpses though.
Setup
Battle Type
Sector Mechanicus
Battlefield
3x3 3x5
Setup a large grinder in the centre of the board.
Crews
Hybrid (6 + (D6) (Roll once for both players))
Deployment
Standard
Extra Features-
After deployment, players alternate placing 4 Body Bags each.
- Body Bags must be placed at least 8" from the Grinder.
- Body Bags must be at least 3" from any other Body Bag.
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After deployment, each player places 1 Beast Lair, outside of any deployment zone and at least 12" apart from each other.
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After deployment, each player places 3 Scrap Piles, at least 4" outside of any deployment zone and at least 4" apart from each other.
Battle
Body BagsBody Bags are moved in the same manner as a loot casket. However, due to their heavy nature models with the fly special rule, lose that ability while carrying a Bodybag.
Grinding it outAny Body Bags that go into the grinder during your activation will earn that player Victory Points depending on how far into the Grinder it is. Body Bags that are thrown in at the edge earn 1 Victory Point, past the first Grinding Wheel earns 2 Victory Points, and between the 2 central Grinders earns 3 Victory Points. Also Body Bags are heavy so may only be dropped into the Grinder from above, however, if the fighter has the Hurl Skill, they may throw Body Bags into the grinder from below, However, this always earns 1 Victory Point when done this way.
Meat is MeatAny Fighters that end up going into the grinder earn the Player who's activation it is 1 Victory Point.
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
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There is only one gang remaining on the battlefield
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There are no Body Bags left on the battlefield
Tabled Condition
If the game ends due to only 1 gang remaining on the battlefield, the opposing gang earns 2 VP's for each remaining body bag on the battlefield.
Victory
The gang with the most victory points at the end of the game is the victor.
Rewards
Credits1D3 x 10 Credits to each gang
ScrapEach gang earns 1 Scrap per Victory point, up to a maximum of 5 Scrap.
ExperienceStandard
Any Model that earns a Victory Point gains 1 XP
ReputationStandard
DisappointedAt the end of the game, any gang that didn’t score at least one Victory Point will suffer lasting injury rolls on D3 random fighters that took part in the battle and didn’t go out of action. This represents your house/patron punishing them for coming back empty handed.