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Tunnel Scavenging

Deep in the winding tunnels of the Badzone lie forgotten stockpiles and sealed vaults, remnants of ages when the hive above still thrived.


Setup

Battle Type

Zone Mortalis

Battlefield

3x3 or 3x4

The battlefield should be set up as zone mortalis, any walls placed should be considered impassible terrain etc.

Extra Features
  • After deployment, place D3+1 sealed loot crates in the centre of each tile along the middle of the board.

  • After deployment, each player places 1 Beast Lair, outside of any deployment zone and at least 12" apart from each other.

  • After deployment, each player places 3 Scrap Piles, at least 4" outside of any deployment zone and at least 4" apart from each other.

Crews

Hybrid (6 + (D3))

Deployment

Standard


Battle

Sealed Crates

This area was once a storage hub, long since stripped of valuables by scavengers. Still, plenty of sealed containers remain — heavy, awkward, and full of unknown goods. If your gang can drag them back to their hideout, the Patron will see them cracked open.

  • Sealed Crates are treated as Loot Caskets for the purposes of movement (a fighter may pick one up, carry it, and drop it as normal).
  • Unlike Loot Caskets, Sealed Crates cannot be opened during the battle. Their value is only realised once they are returned safely.
  • To claim a Sealed Crate, a fighter must move it back to within 2" of their gang’s board edge. At the end of the battle, each Sealed Crate in this zone is counted as successfully extracted.

Heavy Cargo

  • Sealed Crates are particularly cumbersome. While carrying one, a fighter’s Movement is halved (rounding up).
  • Fighters with fly also lose this ability while moving a Sealed Crate
  • Fighters with at least 4 strength may ignore this penalty.

Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • All Sealed Crates are within 2" of a board edge.

Tabled Condition

If the game ends due to only 1 gang remaining on the battlefield, the opposing gang considers all sealed loot crates within 1" of their models as within 2" of their board edge.

Victory

The Gang with the most sealed crates within 2" of their board edge is the victor, otherwise the game is a draw.


Rewards

Credits

1D3 x 10 Credits to each gang

Scrap

Each gang earns 1 Scrap per Victory point, up to a maximum of 5 Scrap.

Experience

Standard

Reputation

Any gang that has captured 4 or more sealed loot crates earns D3 Rep

Standard