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Relic Shipment

The gangs are each transporting a shipment of vital importance to their faction when they come across each other on the road, this is a vital oppertunity to score a win for their side.


Setup​

Battle Type​

Ash Wastes
Rolling Roads

Battlefield​

5x4 or 6x4

Crews​

Custom (10)​

Cruising Ash Wastes

Each side is given 2 medium custom vehicles to use for this battle, they must be included and do not count towards your crew limit.

Truck​

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6"55537+4+8+8+8+8+

Upgrades: Transport Bed, Easy Turnover, All Wheel Drive

Deployment​

Standard (Rolling Roads)


Battle​

Relic Shipment

After Deployment each gang places a Relic Shipment on one of their vehicle’s transport bed (don’t be foolish placing this somewhere you could never reach)

Add 2 to the result of any Cool tests and Leadership tests made for friendly fighters within 6" of their Relic Shipment.

If the vehicle is destroyed the Relic Shipment may be moved like a loot casket by it's controlling team.

Defile the Relic​

A fighter within 1" of an enemy gang's relic may perform the Defile Relic (Double) action.

Defile Relic (Double): The relic is defiled by the activating fighter. Once a relic has been defiled, it no longer offers any bonuses to Cool tests and Leadership tests, and cannot be defiled again.


Ending the Battle​

The game ends if there is one gang remaining on the battlefield, or if a relic has been defiled the game ends 2 end phases after.

Victory​

The Gang who defiles their opponents' relics without having their own defiled is the winner. Otherwise the game is a draw.


Rewards​

Credits

Winner - D3x10+30 credits Loser - D6x10 credits

Experience

Standard

Additionally, the fighter that defiles the relic earns an additional D3 XP

The victorious gang's Leader earns D3 XP (regardless of whether they took part in the battle or not)

Reputation

Standard