The Deal
A potential deal has gone bad, both gangs Guild Representatives must get out of the market as all hell breaks loose.
Setup
Battle Type
Sector Mechanicus
Battlefield
4x5
There should be an Underhive Market streching across the board long edge to long edge, roughly 18-24 inches wide. The market should end 12" away from the short board edges.
There should be a nice amount of elevated terrain running parallel to the Underhive Market Shots that go over the market (Elevated Terrain to Elevated Terrain) do not incur a wanted level.
Crews
Hybrid (5 + D3) (Roll once for both players)
Deployment
Standard + All Models must be deployed outside the Underhive Market and at least 12" away from the short edges of the board.
The Guild Representative and their Bodyguard must be placed in the centre of the board in the market after all other deployment has been completed.
Limited Infiltrate
No models except the Guild Representative and their Bodyguard may be deployed in the Underhive Market
Battle
Deal Gone Wrong
The Deal has gone wrong and your Guild Representive needs to get out of there.
- This battle your Guild Representative and Bodyguard may not target the opposing Guild Representative or Bodyguard
- If your Guild Representative gets within 1" of the short edge of the battlefield they may flee in the end phase. This is the only way they may flee the battlefield this battle.
Busy Market Day
Place a healthy amount of Underhive Civilians throughout the market, they have a Hive Scum profile and are removed as soon as they are wounded and grant no XP
If your Guild Representative is hit by a ranged attack you may attempt to transfer the hit onto a Underhive Civilian within 1" by passing an initative test.
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
-
There is only one gang remaining on the battlefield
-
One Guild Representative has been succesfully extracted.
-
Both Guild Representatives have been taken out of action.
Victory
The Gang who extracts their Guild Representative first is the winner, otherwise it's a draw.
Rewards
CreditsStandard
ExperienceStandard
Additionally, any fighter that takes the opposing guild representative out of action gains an additional 3 XP
ReputationStandard