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The Deal

A potential deal has gone bad, both gangs Guild Representatives must get out of the market as all hell breaks loose.


Setup

Battle Type

Sector Mechanicus

Battlefield

4x5

There should be an Underhive Market streching across the board long edge to long edge, roughly 18-24 inches wide. The market should end 12" away from the short board edges.

There should be a nice amount of elevated terrain running parallel to the Underhive Market Shots that go over the market (Elevated Terrain to Elevated Terrain) do not incur a wanted level.

Crews

Hybrid (5 + D3) (Roll once for both players)

Deployment

Standard + All Models must be deployed outside the Underhive Market and at least 12" away from the short edges of the board.

The Guild Representative and their Bodyguard must be placed in the centre of the board in the market after all other deployment has been completed.

Limited Infiltrate

No models except the Guild Representative and their Bodyguard may be deployed in the Underhive Market


Battle

Deal Gone Wrong

The Deal has gone wrong and your Guild Representive needs to get out of there.

  • This battle your Guild Representative and Bodyguard may not target the opposing Guild Representative or Bodyguard
  • If your Guild Representative gets within 1" of the short edge of the battlefield they may flee in the end phase. This is the only way they may flee the battlefield this battle.

Busy Market Day

Place a healthy amount of Underhive Civilians throughout the market, they have a Hive Scum profile and are removed as soon as they are wounded and grant no XP

If your Guild Representative is hit by a ranged attack you may attempt to transfer the hit onto a Underhive Civilian within 1" by passing an initative test.


Ending the Battle

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield

  • One Guild Representative has been succesfully extracted.

  • Both Guild Representatives have been taken out of action.

Victory

The Gang who extracts their Guild Representative first is the winner, otherwise it's a draw.


Rewards

Credits

Standard

Experience

Standard

Additionally, any fighter that takes the opposing guild representative out of action gains an additional 3 XP

Reputation

Standard