Skip to main content

Container Cracking

There's gold amongst the endless containers on Selene. We just need to wait for the intel to come through to know which ones to crack open


Setup

Battle Type

Eye of Selene

Battlefield

Eye of Selene

Crews

Hybrid (9+3)

Deployment

Standard

Container Deployment

Most of the compartments should be filled with shipping containers.

Each player should mark out 4 containers that are outside any deployment zone, for a total of 8 marked containers on the table. These should be marked up 1-8


Battle

Valuable Containers

Fighters (except Exotic Pets) within 1” of an unlocked container that hasn’t been looted yet may perform a Loot (basic) action.

Loot (basic): Roll 2D6 and consult the table below:

2D6Result
2Uh-Oh… Place a Malstrain Genestealer, Ambot, or other suitable melee brute in base contact with the Fighter. (Both the brute and the fighter are now engaged) They now act in the same manner as a Roaming Horror (Aggressive).
3-5Frag Traps, place a 5” template centred over this fighter, any model under the template suffers a S3 D1 hit with Knockback.
6-8Decent Gear +1 Victory Point
9+Motherlode! +D3 Victory Points
Time Locked

All containers start the game locked and cannot be looted. At the start of each round before rolling for priority, randomly select 1 container, that container becomes unlocked.

Spyre Hunter Objective

Spyre Hunting Parties always have this alternative objective: they must eliminate the enemy gang before 3 of the containers have been looted.

Third Player Modifier

Another gang has gotten in between the two warring factions. They must attempt to finish trapping the containers in the area, making a hasty retreat before the real shooting starts.

If a third player joins the battle, the following modifications are made:

  • Modify the first two players’ crew size to Custom (7)
  • The third player has a crew size of Custom (5)
  • The third player deploys their entire gang after all other fighters (except Infiltrators)
    • All fighters must be within 3" of the centre line
Booby Trapping

The third player has an alternative objective: at least 3 containers must either contain a frag trap or worse when an opposing gang opens them.

The third players Fighters cannot attempt to open a container

You may improve the chances of this happening in the following manner:

Fighters (except pets) within 1” of a locked container may perform a Tamper (double) action.

Tamper (double): If this container is opened apply a -X modifier equal to the amount of times this container has been tampered with.

Fleeing the battle: Fighters may leave the battlefield during the End Phase if they are within 1" of a looted container's door.


Ending the Battle

The game ends when one or more of the following conditions are met during the End Phase:

  • There is only one gang remaining on the battlefield
  • There are no unlooted containers remaining

Victory

The gang with the most VPs is the winner. (Unless their opponent is a Spyre Hunting Gang)

If 3 or more containers contained a frag trap or worse, the third player is also a winner.

Tabled Condition

Only if no Spyre Objective in play

If only one gang remains on the battlefield, they earn 1 VP per unlocked and unlooted container.

Rewards

Credits

The winner(s) gain 1D3 x 10 + 30 credits.
All other gangs earn 1D6 x 10 credits.

Experience

Fighters earn +1 XP for looting a container, or tampering with a container.

Standard

Reputation

Gangs earn D3 Reputation if they have 5 or more VPs, or more than 4 containers contained a frag trap or worse.

Standard