Critter Harvest
A maintenance corridor network has been found under the sector, it would be great to have control of this, just need to clean out the critters living in there.
Setup
Battle Type
Eye of Selene
Battlefield
Eye of Selene - Corridors only
LockdownEvery door between sections must be closed at the start of the battle (Still roll to see if they are locked however)
Low Power SectionVisibility starts at 6"
Crews
Custom (9)
Deployment
Limited Infiltrate - Fighters with infiltrate must be deployed inside the deployment zone, but may make 2 free moves before rolling for priority on the first turn.
Battle
Critter InfestationThe objective is to take out of action as many critters as possible. Each Critter taken out of action earns that gang 1 VP
CrittersThe first time a fighter from either gang enters a section, place D3+2 Underhive Rats randomly inside.
Underhive Rat rules can be found on below, however for this mission they all activate in the end phase, move randomly (scatter dice) and cannot be pinned. If the do come into contact with a fighter they count as having charged.
Any Underhive Rats that go out of action due to the environment, grant no VP to either player.
Spyre Hunter ObjectiveSpyre Hunting Parties always have this alternative objective: they must eliminate the enemy gang before they score 8 VP's
Third Player Modifier
Another gang was already residing in these tunnels, and they quite like the local critters. They must attempt to escape the battle with as many critters as possible.
If a third player joins the battle, the following modifications are made:
- Modify the first two players’ crew size to Custom (6)
- The third player has a crew size of Custom (4)
- The third player controls all the Critters as if they were part of their own gang.
- The third player deploys their entire gang after all other fighters (except Infiltrators)
- All fighters must be within 3" of the centre
- Each opponent to the third player must select 2 corridor sections to contain the escape hatch
- These must be in seperate sections to one another
The objective of the third player is to escape with as many Critters as possible.
In each end phase, any fighters/critters within 1" of the centre of the corridor which has an escape hatch may Escape. Each model that escapes this way earns the thirs player 1 VP
Ending the Battle
The game ends when one or more of the following conditions are met in the End Phase
- There is only one gang remaining on the battlefield
- All Critters have been removed from the battlefield and there and no more sections that could contain critters.
Only if no Spyre Objective in play
If only one gang remains on the battlefield, reveal all critters that could be in sections, then the remaining player earns 1 VP per critter on the battlefield.
Victory
The gang with the most VP's is the winner.
Rewards
CreditsThe winner gains 1D3x10 + 30 Credits Otherwise every other gang earns 1D6 x 10 Credits
ExperienceStandard
ReputationGangs earn D3 Rep if they have 8 or VP's.
Standard