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Day of the Jakara

There's a high value target that has to be taken out. Gang warfare ain't no thing, but we're talking assasination.


Setup

Battle Type

Eye of Selene

Battlefield

Eye of Selene

There needs to be a relativley clear path across the battlefield, going left to right. There also needs to be an open ended corridor on the far left and right of the battlefield along the centre line (or as close as possible)

Crews

Custom (7)

Deployment

Standard

High Value Target Deployment

A High Value Target is attempting to cross the sector with their entourage, after deployment (including Infiltrate) roll a D6 on a 4+ they are attempting to go left to right, otherwise they're going right to left.

Deploy the HVT and their entourage inside either the left or right entrance/exit corridor depending on which way they're attempting to travel.

Their entourage contains 4 Hive Scum.


Battle

Assasination

The objective is to take the HVT out of action before they make it to the exit corridor.

High Value Target

The High Value Target (HVT) is the objective of the mission.

The HVT is are armed with a Bolt Pistol, Power Sword, Respirator, 02 Tank, Light Carapace, and Ablative Overlay

The HVT has a Hive scum Profile with the following modifications:

  • 3 Wounds
  • BS and WS of 3+
Hive Scum Entourage

The HVT is accompanied with their entourage, a group of Hive Scum tasked with protecting their employer.

Hive Scum are armed with Autoguns, Power Knife, and Void Suits, they also gain the Bodyguard special rule.

Behaviour

The HVT and entourage follows a custom bahaviour as they're attempting to make it out alive. I can't write every interaction/behaviour so in general:

  • They will attempt to move as close as possible to the exit, this is their goal.
  • The Hive Scum will always attempt to stay close to the HVT, the HVT should always have a least 1 bodyguard in range if possible.
  • The group will not engage in a protracted firefight, they'll either move then shoot, or shoot then move, but won't aim/shoot.
  • The HVT has the access codes, so they always succeed when attempting to override a locked door.
Spyre Hunter Objective

Spyre Hunting Parties always have this alternative objective: they must eliminate the enemy gang's leader and all their champions.

The HVT and the Entourage will still fire at the Spyre Hunting Party. If the Spyre Hunting Party takes the HVT out of action they lose.

Third Player Modifier

Another gang has been brought on to escort the High Value Target.

If a third player joins the battle, the following modifications are made:

  • Modify the first two players’ crew size to Custom (6)
  • The third player has a crew size of Custom (4)
  • The HVT and Entourage are friendly to the third players gang, however, they still act as NPC's.
  • The third player deploys their entire gang after all other fighters (except Infiltrators)
    • All fighters must be within 3" of the HVT

Ending the Battle

The game ends when one or more of the following conditions are met during the End Phase:

  • There is only one gang remaining on the battlefield
  • The HVT has been taken out of action
  • The HVT is in the exit corridor

Victory

The gang which took the HVT out of action is the winner. (Unless it was a Spyre Hunting Gang)

If the HVT escapes the battle alive, the third player wins instead.

Tabled Condition

Only if no Spyre Objective in play

If only one gang remains on the battlefield, the battle continues until the HVT extracts or is taken out of action. The tabled player now controls the HVT and entourage.

Rewards

Credits

The winner(s) gain 1D3 x 10 + 30 credits.
All other gangs earn 1D6 x 10 credits.

Experience

Fighters earn D3 XP for taking the HVT out of action.

Standard

Reputation

Standard