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Terminal Override

The local sector has a number of defenses controlled by the local vox-net. Whoever controls the terminals controls the sector.


Setup​

Battle Type​

Eye of Selene

Battlefield​

Eye of Selene

Crews​

Custom (10)

Deployment​

Standard

Terminal Deployment

Alternate placing 6 terminals, with the following restrictions:

  • You cannot place a terminal in your deployment zone’s compartment.
  • Terminals must be placed in compartments.
  • Terminals must be split as equally as possible amongst the compartments.
  • Terminals must be placed at least 3" away from any other terminal.

Battle​

Terminal Control

The objective is to control more terminals than your opponent when the battle ends.

Vox Hacking

Fighters (except pets) within 1" of a terminal can either perform a Hack (Basic) action or a H@ck! (Double) action.

Hack (Basic): The fighter makes an Intelligence check with a -2 modifier. If successful, control changes to their gang.

H@ck! (Double): The fighter makes an Intelligence check with a +2 modifier. If successful, control changes to their gang.

Spyre Hunter Objective

Spyre Hunting Parties always have this alternative objective: they must eliminate the enemy gang before four of the terminals have been captured.

Third Player Modifier​

Another gang has gotten in between the two warring factions. They must attempt to finish stripping the area for scrap, making a hasty retreat before the real shooting starts.

If a third player joins the battle, the following modifications are made:

  • Modify the first two players’ crew size to Custom (7)
  • The third player has a crew size of Custom (5)
  • The third player deploys their entire gang after all other fighters (except Infiltrators)
    • All fighters must be within 3" of the centre line
Vox Stripping

The third player has an alternative objective: they must escape the battlefield with two or more fighters carrying scrap.

The third players Fighters cannot attempt to hack a terminal

Fighters gain scrap in the following way:

Fighters (except pets) that aren’t already carrying scrap and are within 1" of a non-stripped terminal can perform a Strip (Basic) action.

Strip (Basic): The fighter makes an Intelligence or Strength check. If successful, the terminal becomes Stripped, and the fighter is now carrying scrap.

Stripped Terminals: Fighters attempting to Hack a terminal suffer a -4 modifier. Fighters H@cking a terminal do not gain the +2 modifier.

Fleeing with Scrap: Fighters may leave the battlefield during the End Phase if they are within another gang’s deployment zone.


Ending the Battle​

The game ends when one or more of the following conditions are met during the End Phase:

  • There is only one gang remaining on the battlefield
  • There are no neutral terminals remaining

Victory​

The gang with the most controlled terminals is the winner. (Unless their opponent is a Spyre Hunting gang)

If the third player manages to escape with two or more fighters carrying scrap, they are also a winner.

Tabled Condition

Only if no Spyre Objective in play

If only one gang remains on the battlefield, that gain is considered in control of all neutral terminals.

Rewards​

Credits

The winner(s) gain 1D3 x 10 + 30 credits.
All other gangs earn 1D6 x 10 credits.

Experience

Fighters earn +1 XP for hacking or stripping a terminal.

Standard

Reputation

Gangs earn D3 Reputation if they control five or more terminals, or have escaped with three or more scrap.

Standard