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Access Control

A vital transport route can be controlled by capturing certain door modules, so the gangers suit up for a fight.


Setup​

Battle Type​

Zone Mortalis

Battlefield​

Zone Mortalis

Crews​

Hybrid (3 + D3+3) Roll the D3 once, both crew sizes should be equal

Deployment​

Standard


Battle​

Access Doors

Before the first turn each player alternates choosing 2 doors each anywhere in neither player's deployment zone, and one in, or within 6'' of their opponent's deployment zone to be access doors.

At the end of each turn, the player with the closest standing fighter to each of the Access Doors scores 1 VP.

If a gang destroys an access door they score -5 VP (VP can go negative so don't try and get cute with it)


Ending the Battle​

The game ends when one or more of the following conditions are met in the End Phase

  • There is only one gang remaining on the battlefield
  • A gang has 5 more VPs than their opponents

Victory​

The player with the most victory points is the winner.


Rewards​

Credits

The winner gains 1D3x10 + 30 Credits Otherwise every other gang earns 1D6 x 10 Credits

Experience

Models earn +1 XP for taking an enemy Leader, Champion, or Brute Out of Action.

Standard

Reputation

Gangs earn D3 Rep for taking the enemy Leader out of action.

Standard