Skip to main content

Terminal Override

The local sector has a number of defenses controlled by the local vox-net. Whoever controls the terminals controls the sector.


Setup​

Battle Type​

Zone Mortalis

Battlefield​

Zone Mortalis

Crews​

Custom (10)

Deployment​

Standard

Terminal Deployment

Alternate placing 6 terminals, with the following restrictions:

  • You cannot place a terminal in your deployment zone’s compartment.
  • Terminals must be placed at least 6" away from any other terminal.

Battle​

Terminal Control

The objective is to control more terminals than your opponent when the battle ends.

Vox Hacking

Fighters (except pets) within 1" of a terminal can either perform a Hack (Basic) action or a H@ck! (Double) action.

Hack (Basic): The fighter makes an Intelligence check with a -2 modifier. If successful, control changes to their gang.

H@ck! (Double): The fighter makes an Intelligence check with a +2 modifier. If successful, control changes to their gang.


Ending the Battle​

The game ends when one or more of the following conditions are met during the End Phase:

  • There is only one gang remaining on the battlefield
  • There are no neutral terminals remaining

Victory​

The gang with the most controlled terminals is the winner. (Unless their opponent is a Spyre Hunting gang)

If the third player manages to escape with two or more fighters carrying scrap, they are also a winner.

Tabled Condition

Only if no Spyre Objective in play

If only one gang remains on the battlefield, that gain is considered in control of all neutral terminals.

Rewards​

Credits

The winner(s) gain 1D3 x 10 + 30 credits.
All other gangs earn 1D6 x 10 credits.

Experience

Fighters earn +1 XP for hacking or stripping a terminal.

Standard

Reputation

Gangs earn D3 Reputation if they control five or more terminals, or have escaped with three or more scrap.

Standard