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Domebound Campaign

Setting

Welcome to the Domebound Campaign, a Necromunda campaign set in a section of the hive that has been sealed off by imperial decree. Trade has stopped and now it’s a matter of survival until the dome becomes unsealed again.

In a Domebound Campaign, players create powerful gangs from all of the options available to them. The catch is, once their gangs have been built, they must see if they can go the distance, as they cannot replenish their losses with new fighters, buy new equipment. Instead Gangs must try to survive by scavenging the caches left by the Dome Guilders, using anything they find as best they can. A Domebound Campaign is also more lethal than a normal campaign, with death far more common.

Each player brings a 3000 point gang and over the course of 6 games will see how much (or little) remains of their gang.

Supply Caches

While the markets are all closed that doesn’t mean there isn’t treasure to be found, in fact, the local Guilders have hidden their supplies all over the dome.

After each game in this campaign the gangs loot the local area in search of Supply Caches, with the winner getting the best pick of the surrounding area.

A Supply Cache is a pool of 3 cards per player consisting of various rarities. Common, Uncommon, Rare, & Legendary. 2/3rds of the cards will always be common with the remaining 3rd being of Uncommon rarity or higher.

Cards can be either:

  • Tactics cards
  • Equipment
  • Special buffs
  • Dramatis Personae

Tactics cards and Dramatis Personae can be used each game (unless the Dramatis Personae dies). While Equipment and buffs are applied once to a fighter in your gang before being discarded.

Cards can be traded between players if you wish.

Selecting Cards

Once the card pool has been drawn, the winner of the mission gets to pick the first card, followed by the other players.#

Domebound Scenarios