Hangers-on
Here are the custom Hangers-on available during campaign play:
Suspicious Slopper
While his slop is some of the best in the market, you probably don't want to know where he sources his meat from.
The Suspicious Slopper uses up the gang's slopper spot.
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 5+ | 5+ | 3 | 3 | 1 | 4+ | 2 | 8+ | 7+ | 9+ | 9+ |
Skills: Iron Jaw
Special Rules: Suspicious Slop
Special Rules
Suspicious Slop: At the end of the Spend Experience step of the pre-battle sequence, you may take 1 Fighter out of Recovery – the fighter's In Recovery box on the gang roster is cleared, and they are now available for this battle. However, at the start of the next battle they take part in at the start of their first activation, Roll a D6, on a 1 this fighter gains the insane condition.
Skill Access
A Suspicious Slopper has the Iron Jaw skill.
Equipment
A Suspicious Slopper comes equipped with the following:
- Hand Flamer
- Power Knife
- Flak Armour