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Road Raiders

The stale air of the underhive doesn’t seem so bad when it’s rushing past at full throttle. Life as a raider is fast, loud, and brutally short — but for those who live it, there’s nothing else worth doing.

Changelog
  • This Exile Path has been moved to its own dedicated page.
  • Mounted gang identity has been clarified and reinforced:
    • fighters must remain mounted
    • fighters that cannot function mounted are more clearly restricted
  • The offensive bonus on the charge has been reworked:
    • mounted fighters now gain +1 Strength for every full 3" moved during a Charge
    • this makes impact damage scale with speed
  • Added rules for bringing mounts into Zone Mortalis battles:
    • mounted movement in cramped environments now carries a risk of losing control
    • when moving in this way, fighters can become Pinned and Prone on a failed roll
  • This makes the path playable in tighter environments, but with an appropriate drawback.

Overview​

A Road Raiders gang is built entirely around speed and mobility, relying on mounts to outmanoeuvre and overwhelm their enemies.


My Ride Is My Life​

All fighters in the gang are permanently mounted.

  • All fighters must be equipped with a Mount unless they have a movement value of 7, or are equipped with a form of Jump Booster
  • Fighters are considered Mounted at all times, regardless of scenario restrictions

Claustrophobic Riders​

Road Raiders are accustomed to open ground, not the tight confines of the underhive.

  • Mounted fighters may be used in Zone Mortalis battles.
  • However, before resolving any Move or Charge action, roll a D6.
    • On a 1, the fighter becomes Pinned.

Restrictions​

  • Fighters that cannot be mounted (such as most Brutes) may not be included in the gang
  • A fighter may only be included if they have access to a Mount or can be equipped with one

If It’s Got Wheels…​

The gang specialises in maintaining and modifying their rides.

  • All Mounts purchased by this gang cost 30 credits less (to a minimum of 10 credits)

…Or Legs​

Even improvised mounts are embraced.

  • Ridge Walkers are added to the Equipment List for Cawdor Leaders and Champions
  • They cost 40 credits (discount already applied)

High-Speed Impact​

Momentum turns even light fighters into deadly weapons.

  • When a Mounted fighter makes a Charge action, calculate the total distance moved during that Charge.
  • For every full 3" moved, they gain +1 Strength for the first Fight action made during that activation.

Ride hard. Die fast.