Skip to main content

Romeo and Juliet

Star-crossed lovers, unlikely allies, or bitter rivals bound by circumstance — two leaders from opposing Houses have abandoned their kin to fight side by side. Whatever their story, they now walk a dangerous path, hunted by both sides yet strengthened by their unity.

Changelog
  • This Exile Path has been moved to its own dedicated page.
  • The rules for operating as a two-House gang have been clarified.
  • Exile Hive Scum integration has been reworked:
    • you now choose which House an Exile Hive Scum uses for equipment access
    • that fighter must then integrate with that same House when they advance
  • This makes House allegiance for Exile Hive Scum more explicit and prevents dual-access ambiguity.

Overview​

A Romeo and Juliet gang represents two Houses forced into uneasy cooperation under a shared cause.

At gang creation, select two different House Gangs.
This Exiled Gang is treated as a single gang for all campaign purposes.


Two Souls Together​

This gang begins with two Leaders, one from each chosen House.

  • Both fighters are treated as Leaders for all rules and campaign purposes.
  • Both must be included when the gang is created.
  • Both leaders must die before another is promoted from the ranks.

Shared Resources​

The two Leaders maintain access to both Houses’ wargear.

  • Each Leader may purchase equipment from either House Leader Equipment List.
  • During a campaign, both Leaders may be given additional equipment from either list.

Dual Allegiance​

Both Leaders count as members of both Houses for the purposes of:

  • House-specific rules
  • Skills and abilities
  • Effects that reference House affiliation

Torn Apart by the World​

The rest of the gang is drawn from both Houses, but resources are limited.

  • Fighters may be recruited from either House roster.
  • The gang must still obey all Exiled Gang Composition Limits.

Shared Limits​

These limits apply across both Houses combined:

  • Only 0–2 Prospects total, not per House
  • Only 0–1 Super Champion total, not per House
  • Only 0–1 Gang-specific Hanger-on/Brute total

Fractured Loyalties​

While the Leaders stand united, the rest of the gang is far less stable.

  • Fighters only benefit from their own House rules, not both.
  • Effects that target a specific House only affect fighters of that House.

Exile Hive Scum Integration​

Exile Hive Scum in this gang begin play loosely aligned to one of the two Houses, reflecting who they have attached themselves to.

  • When an Exile Hive Scum is recruited, choose one of the two Houses.
  • They may immediately purchase equipment from the Ganger Equipment List of that House (subject to normal restrictions).

Outsiders​

Despite this allegiance, Exile Hive Scum are still outsiders and lack proper training.

  • They gain none of their chosen House’s special rules or benefits until they have advanced at least once.
  • Once they have advanced, they are considered fully integrated and gain the benefits of that House as normal.

This choice is permanent and may not be changed.