Undivided
Not all corrupted gangs give themselves wholly to a single god. Some spread their devotions widely, bargaining with any power willing to answer. Such warbands are unstable, fickle, and dangerous — but often blessed in strange and unpredictable ways.
Gameplay Changes
- Unaligned corruption now uses the new Favour of the Gods system:
- Angered: natural 2s now also count towards the gang drawback
- Watching: all fighters gain a 6+ field save
- Pleased: all fighters gain a 6+ special save that may be taken after armour saves and is not modified by AP
- Beastmen are now recruited while the gods are Watching or Pleased.
- Dark Bargain has changed:
- Dark Senses now increases both WS and BS by 1
- if the pact is broken, the fighter’s WS and BS become 6+ for the rest of the battle
Patron Bonus
Leader Bonus: +1 WS or +1 BS
Spawn Bonus: +1 Attack
Gang Drawback: Keep track of the number of natural 1s you roll during the battle. Each time this reaches 8, immediately apply D3 Flesh Wounds amongst your fighters, then reset the count to 0.
Some among your ranks may come to welcome the pain…
The Gods’ Favour
The Gods Are Angered: Natural 2s rolled during the battle also count towards this gang’s drawback.
The Gods Are Watching: All fighters gain a 6+ field save.
The Gods Are Pleased: All fighters gain a 6+ special save. This save may be made after any armour saves and is not modified by AP.
Cultist
If the gang’s Favour Level is Watching or Pleased, it may recruit Beastmen.
Beastman
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
Special Rules
- Gang Fighter (Prospect)
- Feral Warriors
Special Rules
Feral Warriors: Beastmen fighters increase their Attacks Characteristic by 1 if they have suffered one or more Flesh Wounds.
Skill Access
| Agility | Brawn | Combat | Cunning | Ferocity | Leadership | Savant | Shooting |
|---|---|---|---|---|---|---|---|
| — | Primary | Secondary | Secondary | Primary | — | — | — |
Equipment
A Beastman may only be equipped with Basic Weapons, Pistols, Close Combat Weapons, and Wargear from this list and the Trading Post.
Basic Weapons
Autogun, Reclaimed Autogun, Sawn-off Shotgun (Scatter Ammo), Shotgun (Solid & Scatter Ammo)