Gang Specific House Rules
The house rules listed below are specific to certain gangs.
Cawdor
And the People Rose Up“And the People Rose Up…” - Path of the Doomed - Fighters must arrive from the board edge with the most Cawdor fighters within 12’’ of it
Escher
ChemsEscher Chems may be purchased as part of the starting gang.
Ash Waste Nomands
VehiclesCustom Vehicles - Ash Waste Nomads may take custom vehicles but it must have walker locomotion.
Genestealer Cult
Hybrid AcolyteHybrid Acolyte (Champion) - modify profile to 2 wounds, 2 attacks
Genestealer BruteMay hire 0-1 Genestealers as a Brute - 270 Credits, uses the same profile as Malstrain Genestealer (No Tyramite though).
Spyre Hunting Parties
Crew SizeSpyrers count as 2 fighters for the purposes of crew selection, you can go over the crew limit by 1.
Corpse Grinder Cults
Yes, this is the big Corpse Grinder Cult Nerf.
Champion LimitRemove the limit on Champions, gang uses the modern Gang Hierarchy system instead.
Cult MasksThe Fearsome and Terrifying rules associated with Cult Masks only work if the attacking model is within this fighter's vision cone, and they're not pinned.
InitiatesCost - Credit cost and rating changed from 25 credits to 35 credits
Infiltrate - Initiate's lose the infiltrate special rule
Chaos Corrupted
Insanity ImmunityInsanity immunity only on Leaders and Champions
Chaos FamiliarChaos Familiar - Credit cost and rating changed from 25 credits to 75 credits