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Gang Specific House Rules

The house rules listed below are specific to certain gangs.


Cawdor

And the People Rose Up

“And the People Rose Up…” - Path of the Doomed - Fighters must arrive from the board edge with the most Cawdor fighters within 12’’ of it


Escher

Chems

Escher Chems may be purchased as part of the starting gang.


Ash Waste Nomands

Vehicles

Custom Vehicles - Ash Waste Nomads may take custom vehicles but it must have walker locomotion.


Genestealer Cult

Hybrid Acolyte

Hybrid Acolyte (Champion) - modify profile to 2 wounds, 2 attacks

Genestealer Brute

May hire 0-1 Genestealers as a Brute - 270 Credits, uses the same profile as Malstrain Genestealer (No Tyramite though).


Spyre Hunting Parties

Crew Size

Spyrers count as 2 fighters for the purposes of crew selection, you can go over the crew limit by 1.


Corpse Grinder Cults

Yes, this is the big Corpse Grinder Cult Nerf.

Champion Limit

Remove the limit on Champions, gang uses the modern Gang Hierarchy system instead.

Cult Masks

The Fearsome and Terrifying rules associated with Cult Masks only work if the attacking model is within this fighter's vision cone, and they're not pinned.

Initiates

Cost - Credit cost and rating changed from 25 credits to 35 credits

Infiltrate - Initiate's lose the infiltrate special rule


Chaos Corrupted

Insanity Immunity

Insanity immunity only on Leaders and Champions

Chaos Familiar

Chaos Familiar - Credit cost and rating changed from 25 credits to 75 credits